![]() ![]() autoload - any files in here are automatically executed when your plugin is enabled in the Minecraft server.vscode - settings for Visual Studio code. Add more tests in here as you develop your plugin. _tests_ - a directory containing unit tests for your plugin.Here is a description of the files in your new plugin: Start Visual Studio Code and open the directory containing your new plugin. Once the wizard completes, it emits a message similar to this (I chose the name my-sma-plugin in this example): The wizard will create a new folder with the name of the plugin, and place the files for the new plugin in it. ![]() There is only one question you need to answer here - the name of your plugin. Now that you have the prerequisites installed, it is time to install the tools for the server and for plugin development.Įnter fullscreen mode Exit fullscreen mode If you use this, you can use Minecraft Pocket Edition Bedrock Launcher to run the mobile client on your computer. Minecraft Pocket Edition - a mobile client, if you want to test against a Nukkit server (phone/tablet/Xbox).Minecraft Java Edition - a desktop client, if you want to test against a Bukkit server.You need a Minecraft client to test your plugin. Portainer - a web-based GUI for managing Docker containers.Node.js - a JavaScript execution engine and library.You’ll need some software installed on your computer, to run the Minecraft server and the tools for writing your plugin. In this video, I show you how to write a basic Minecraft mod using TypeScript, and run it on your local computer with both a desktop and a mobile Minecraft server. ScriptCraft is a JavaScript modding library, and we've written support for TypeScript transpilation and a bunch of tooling to create a familiar developer experience for those coming from JavaScript land. Usually modifying Minecraft requires coding in Java, and a lot of scaffolding. ![]()
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